Delacian's Scrapbook

Fragments from the development of Project Sprawl, a cyberpunk role-playing simulation by @delacian.

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  • 14 February 2016
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I’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.
Zoom Info
I’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.
Zoom Info
I’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.
Zoom Info
  • 10 April 2015
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Trying out some fog to add a better sense of depth to the city.
  • 3 April 2015
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A peek at the social AI based simulation of a bar I’m working on.
  • 16 February 2015
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First pass at retail high street generation.
  • 31 January 2015
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The city generator’s starting to produce some nice cityscapes.
  • 22 January 2015
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A view from street level.
  • 4 January 2015
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I’ve been working on the look of the game. I’m still not quite happy with it yet but I like the direction.
  • 12 December 2014
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I’ve started modelling procedural skyscrapers to populate the city.
  • 11 November 2014
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The procedural modelling tool can now operate simultaneously on the sides of geometry.
  • 3 November 2014
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The procedural architecture modelling tool is pretty close to being functional.
  • 22 October 2014
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An early glimpse at the procedural architecture modelling tool I’m working on for Project Sprawl.
  • 22 October 2014
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I’ve added elevation to the city generator.
  • 27 September 2014
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I’ve implemented a new method for road network generation. It’s giving much cleaner results than the old one.
  • 20 September 2014
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Experimenting with generating more organic road layouts and land use assignment.
  • 20 September 2014
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A procedural tree house.
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